V2.0 alpha-Air vehicle, more weapons, sounds, New Mech, Player Character
Hey everyone!
There are a lot of new features in this new build of the game, so I figured I'd write a proper devlog for it. I've been pretty inconsistent about how often I work with this project, but over the last year or so I've added several little features that, altogether, warrant an explanation. I'll go in the order in which I added them..
1:Air Vehicles
Mechs can be transformed from mech mode to air vehicle mode by holding Space and pressing "T". Air vehicles are controlled with the WASD keys, and Q/E will can be used to lose/gain altitude. Pressing T will bring your vehicle back into Mech mode, and Space can be used to boost in this mode. Overall, pretty simple.
2.Player Character
The player now is an actual human being! This little guy has a gun he can draw by pressing "M" and shoot by pressing "N". The player is controlled with WASD+spacebar, and can enter/exit mechs with "Y". Only some mechs can be entered by the player (indicated with a green hovering arrow).
The player can be customized the exact same way the mech can be, and relevant sprites can be found within the "redcar" or "hellspectre" downloads
3.More Weapons
6 New mech weapons have been added, including a sniper, shotgun, machine gun, grenade launcher, and two orbs (cool). When the player is in control of a mech, the can hold either Rshift or Lshift, then press a number (1-8) to change the weapon on a given arm.
4."HellSpectre" Mech
This new mech is a purely cosmetic piece. It can be loaded into the game by un-zipping the "hellspectre.zip" folder into the same directory as "redcar". My hope is that by having multiple sample mechs it will be a little clearer what each image is for.
5.Sound
There are sounds now. That's it lol.
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